Melissa's Blog
For Globaloria
Wednesday, November 30, 2011
Finishing Up
I'm spending this last week, before we present, trouble shooting my game and adjusting graphics. My learning log is up to date as well.
Thursday, October 20, 2011
Competition
Well, I've submitted my game for the competition at the end of the semester. I need to move a little faster on the game to make sure I have plenty of time to fix any glitches.
Saturday, October 8, 2011
Hijacked
It's taken me a while to post. My Hotmail account was hijacked and that's where I had the backup info to log in to my blog. So, now I have my g-mail info backed up elsewhere. Anyway, I'm still working on the graphics for my game.
Thursday, September 22, 2011
Working Slowly
Getting caught up is going a little slower than I had hoped, but I'm almost there. There isn't a lot to report on my game. I've been working on the graphics.
Friday, September 16, 2011
Week 3 Update
It's the third week of class and I'm a little behind already. At least, I'm mostly over the miserable cold I had last week (which is why I fell behind in my work) and making progress catching back up in all my classes. My goal, for the game, is to finish all the graphics and bring them into flash by the end of September. I'm probably being very optimistic given that I have to catch up in my other classes too, but I think I can have the graphics the way I want them by the end of the first week in October. I want to have the game coded by the end of October. Which leaves November to debug the game and take any suggestions or comments and possibly alter the game a little.
Wednesday, August 31, 2011
Thursday, June 9, 2011
Final Game Demo
My game demo is finished. It's not exactly what I started out to do, but it's close. There are a lot of things I want to do to my game next semester. I want to add scenes for all the buttons on the map. There also needs to be some kind of prize awarded if you reach a certain point level. I want to add more items to the shop. I hope I have time to add it all next semester.
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